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381. Returning player enquiring about DED sites - in Missions & Complexes [original thread]
For HS sites Meta equipment should not be an issue. I used to do Sansha 4/10 in a really poorly fit Harbinger when I first started. Its the other things that will get you: Personal Skill - if you have poor tank you need to know how to fly to mi...
- by Andrew Indy - at 2016.10.03 08:36:49
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382. Angel 10/10's - in Missions & Complexes [original thread]
Maykid Achilles wrote: Nova Fury Cruise Missile -Maykid Might want to try Kinetic Missiles, The Snake gets 50% bonus to them which should more than makeup for the extra Rat resistance. Only time I have seem this not apply is to the sleepe...
- by Andrew Indy - at 2016.10.03 08:23:25
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383. Neural paralytic facility 5/10 seems brutal to me - in Missions & Complexes [original thread]
Mr Chili Palmer wrote: Is it just me or is this site a tad too brutal to be rated a 5/10? At least the Sasha one does not ahve points. The Blood raider version has points, webs, Nuets and TDs. Now that is brutal.
- by Andrew Indy - at 2016.10.03 08:05:58
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384. Tengu Skins - in Ships and Modules [original thread]
Jian Mira wrote: I wish you could design your own skin using a palette, you could still add a cost to it by cost per colour. I have a feeling we are to blame for this feature not existing. Dicks everywhere. Quote: I know, I would lov...
- by Andrew Indy - at 2016.10.03 07:49:16
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385. Do Warp Disrupters prevent someone from leaving a wormhole? - in Ships and Modules [original thread]
Donnachadh wrote: You got bit if you will by basic game mechanics. Jump gates, acceleration gates, docking collar on stations and worm hole entrances all share common mechanics. You need to be within 2,500 meters to activate the gate, docking s...
- by Andrew Indy - at 2016.10.03 07:43:34
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386. What ship for ded 5 and above - in Ships and Modules [original thread]
Munnin Can do any Lowsec site without bling (extra tank required for the Sansha Annex) however you need to drag the Overseer in a 6/10 to break his tank. its Pretty cheap (1/3 of the Legion above), You can fit a MWD for travel and use the Cloak M...
- by Andrew Indy - at 2016.10.03 07:40:51
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387. Question about Mining - What am I missing? - in Ships and Modules [original thread]
Atomeon wrote: Rawketsled wrote: For a little more mining power, you could aim for this. [Procurer, New DNA-imported loadout] Mining Laser Upgrade II Mining Laser Upgrade II Medium Shield Extender II Medium Shield Extender II Thermal Diss...
- by Andrew Indy - at 2016.10.03 06:19:38
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388. The Skiff/Procuror rebalance - in Crime and Punishment [original thread]
Piugattuk wrote: Always remember, the law is alway on the side of the lawless, you can't have your tanky ship, that's no fun for the turd theif who need to have access to "emergant game play" why they might leave and things would be too qui...
- by Andrew Indy - at 2016.10.03 04:36:07
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389. Salvage Hardwirings - in Science and Industry [original thread]
Lord Ra wrote: Forgive me if im wrong but salvaging to 4 alone isnt enough to salvage an advanced sleeper battleship wreck sometime this year so that extra 5% coiuld really help in that scenario if nothings changed in the last year or so. I ...
- by Andrew Indy - at 2016.10.03 03:21:18
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390. Salvage Hardwirings - in Science and Industry [original thread]
Piugattuk wrote: Lulu Lunette wrote: Thanks guys Hehe, but your all gals as far as I can tell See Rule 30 Quote: This, but I would love it to apply to having a better chance of better loot as well, the salvaging skills would t...
- by Andrew Indy - at 2016.09.27 07:16:16
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391. 723 mouse-clicks later... A PI lament. - in Science and Industry [original thread]
Raker Plaude wrote: Gorobo wrote: I wish that CCP would dumb PI down like they did with probes. Let us "pre-set" our layouts, save them, and repeat them on planets (first placement of colonies). This would make have a very positive impact o...
- by Andrew Indy - at 2016.09.27 04:54:26
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392. BPC Pricing Halp - in Science and Industry [original thread]
Best thing to do is jump onto the contract system and have a look at what they are currently going for. I made a bunch of Cap BPCs and I found that they were not really worth it, as they take a while to copy and sell for very little. That being ...
- by Andrew Indy - at 2016.09.27 02:33:05
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393. is there a hotkey to close the hacking window - in Wormholes [original thread]
I might be wrong but if you cycle the module off i think it closes on completion.Not really what you want I'm sure. That being if you are playing the hacking game you are using the mouse (right?) so i would think it would take about as much time...
- by Andrew Indy - at 2016.09.23 08:37:28
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394. Attempting Wormhole Living - in Wormholes [original thread]
Piugattuk wrote: Just an idea, if I was going to find a WH to do stuff in for ISK then I would get a Prospect and go into a shattered WH and in my cargo hold I would have a moble depot with mining lasers, gas, and ice lasers, armor rep, hull re...
- by Andrew Indy - at 2016.09.21 07:00:47
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395. The bestest frigate for 1-3lvl missions? - in Missions & Complexes [original thread]
T3Ds are great but if you want a frig try the Assault frigs. I would stick with a AF that has the resistance profile for the race you are fighting, that opens you up to a full DPS fit. I use a Wolf to do Sansha sites in Low/Null for the same rea...
- by Andrew Indy - at 2016.09.21 06:25:50
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396. Safe hauling values - in Ships and Modules [original thread]
Going back to the original post, while EHP is important you cant really compare the "safely" transportable amounts from ship type to ship type. Freighters are very slow and have horrible align times so forming up a large gank fleet is pretty eas...
- by Andrew Indy - at 2016.09.09 07:44:21
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397. Ded sites - in Missions & Complexes [original thread]
Another thing to consider is the race you are running and the size of the mods they drop. Difference races drop different mods and often different size vary widely. For example, Medium (4-6/10 or unrated equivalent) Gursita Sites drop medium Boo...
- by Andrew Indy - at 2016.07.19 07:38:40
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398. WH exploration hacking difficulty - in Missions & Complexes [original thread]
I did a site yesterday in a WH and it was no harder than normal. I think you are just having a run of bad luck.
- by Andrew Indy - at 2016.07.19 07:02:30
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399. Missle Skills Consolidation Manifesto - in Skill Discussions [original thread]
Personally the thing that gets me with Missile skills is that the Support skills are too important. In many cases its like Drone interfacing of old, if you want to be even vaguely competitive you need them at 4-5. There are 2 range skills both 10...
- by Andrew Indy - at 2016.07.19 06:19:04
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400. { Knowing is half the battle } - in Skill Discussions [original thread]
The problem with this is that it would give older players a pretty big advantage. Currently a lower PS toon can specialize and be as good if not nearly as good in that specifics ship as any other player. with this in place you would have to have e...
- by Andrew Indy - at 2016.07.19 05:07:38
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